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Today's music
今日の音楽
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In order to easily throw around resposibility to other scripts, we can use Events. I will show you how to handle it in c++ but this time lets dive into Unity Events.
UnityEvent onDamageReceived;
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Enemy"))
{
onDamageReceived.Invoke(); //Tell all other codes that we got hit
Destroy(other.gameObject);
}
}
Then inside the other scripts such as BattleManager
void Start()
{
onDamageReceived.AddListener(ShakeCamera);
}
void ShakeCamera()
{
//Implementation
}
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